Medical Animation Specialist

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Game Design

 

Games + E-Learning

As a creator I am enthusiastic about the potential of interactive applications to engage and educate an audience. The following interactives were all created with Unity, the adobe suite, Zbrush, and 3DSMax.

 

Space Waste

Space Waste is a game designed to educate about the consequences and dangers of trash accumulation in lower orbit. Through intuitive design it teaches the player different methods of removing space trash. While also teaching the player how failure to adequately deal with this problem could lead to disastrous technological failure on a global scale.

In this project I worked as art director. I designed the characters, the environment, the soundscape, modeled all 3D elements and illustrated all elements except for the buttons. My design goals were to lure players in with a cute and fun look, but then to use tragedy to make an emotional impact to ensure they understand the gravity of the situation.

Programming and level design were developed by Sarah Davis and Darcy Lewis
Most buttons and UI were designed by Ushma Patel

 

Concept Art: